Loveable, responsive, talking plush toys with Emotional AI built in.
Listens and responds with stories and child-appropriate content.
Patiently speaks the 30 million words kids need to reach their full potentials.
Teaches social skills like sensitivity and taking turns.
AI that runs on the device without cloud or API costs.
AI that listens, talks, even starts activities and asks questions.
AI that can pick up on a child’s feelings and respond in a caring way.
Subscription apps for caregivers to set goals, check progress, and send messages or reminders.
How? Naturally efficient design based on neuroscience:
Multiple modules detect feelings, positivity, and language features.
Memory tracks history, engagement and goals.
Executive selectively combines everything to manage local AI responses.
Customized language model.
An AI System, not just another chatbot.
Smart Toys are Only the Beginning
Smart Toys are Inevitable
We believe that the toy market is ready for innovation. It’s a great place to prove our technology and beging influencing the AI industry. But even after toys, the applications are for emotional AI are limitless.
Some additional directions are obvious, such as smart cars and homes. Others are related to health care, including elder care, memory care, and isolation wards. We even foresee a world of AI companions for workers in hazardous or solitary jobs, such as forestry, cargo shipping, and military operations. In any of these cases, a companion that could help the user stay focused, remember tasks, and that could tell when the user was growing depressed, anxious, angry, or just very tired would be of immense value.
Why start with toys? Because screen tech and children are failing together. Experts and parents demand better answers.
Low Achievement: each daily screen hour at two years means a 7% drop in participation and a 4% drop in math by grade 4.
Poor Mental Health: screen time is linked to sleep issues, depression and ADHD symptoms.
Low Social Skills: Excessive screen time for toddlers can lead to reactivity, aggression, and acting out.